The trip was well worth sitting through the DC & environs traffic, and hope I can do it again!
Day 1: Workshops
I chose the Game Design Workshop with Brenda Brathwaite followed by the Game Jam Challenge.
Game Design Workshop with Brenda Brathwaite
Brenda went over some principle ideas having us each design a “Basic Game.
Basic game
start
finish
3 things that slow you down
3 things that speed you up
One of the activities was to design a game for an IP. The whole group came up with 12 IPs, 6 ‘good’ & 6 ‘bad’. Some of the ‘good’ ones were ABC, Disney and Doritos, some of the ‘bad’ ones were Al-Qaida, BP, Congress, Enron & United. My team got Enron.
In this activity we were to design a game:
Core of Game
3 or features
Define avatar
platform
budget
release date
It’s a good idea to include the ant-game as part of the game design.
Most commonly used math in game design:
Triangular numbers (or Pascal’s Triangle)
Probability & Statistics
Some things to think about when designing games:
If it is a social game, is it real or fake social interaction
Have a goal & reward for every level
If a ‘free game’ how will it make money, sponsers
How can you creatively get people to invite friends to play the game
Some games or concepts that behave like games or other items to look into:
Heroes of Gaia
Ebay – auction, game-like feedback & reinforcement
Foursquare
Facebook Games – Parking wars, Social City
Gamasutra
GameDaily
Kotaku
Next Generation
Game Jam
We were put into groups of 2 or 3, and we had to design a Facebook game about being a Novelist.
· 3 – 4 Repeatable Tasks
· Schedule
· Progress
o Rewards
o Bonus
o Acheivements
· Social Actions
My group made “The Novel Idea”
Day 2: 4 Game Sessions & 2 Keynotes
Dr. Alan Kay, keynote: “What Does It Mean to Learn Something NEW?”
He had a lot of great things to say, but I got distracted by the cool presentation tool he was using “eToys” at http://www.squeakland.org/ that he worked on. It can be used for all sorts of things, even simple game creation.
My main take-away, not something new to me, but I think it will stick in my mind a little better. The first time something is seen it is new and so is hard to grasp, but the more it is seen the easier it is to internalize.
Jay Graser: “Expedient Application of Simple Gaming for Learning and Assessment”
He went over some good basic principles for Game Design, and the differences between simple and complex games. Mr. Graser showed a lot of good examples of good simple games. I would have called these Game-Like Learning Activities, because they are ‘fun quizzes’, but I could just be behind on the terminology.
Two of the more creative examples that he showed was Jet being assembled or taken apart depending on the correctness of the answers. The other one was a gremlin disassembling the airdrop if the answers were wrong.
In the examples he gave, if the person had too many of a type wrong, the quiz would bring up remediation for the topic. This would cut down on the ‘anti-game’ players, and would remind the testers the importance of the material.
Michael Freeman: “Serious by Design: Learning Design for Serious Games”
One of his interesting points were that it is important to pay attention to al the Game Mechanics, interaction with the game and the interaction with the computer. Another is that it is important to have clearly defined learning objectives and that the design fits them.
The example he used looked like a military medical technician training game. They had combat situations, when one of the characters was on the ground the player had to click on it, then figure out what was wrong & menus would pop around certain areas of the body for evaluation.
John Romero, keynote: “Deathmatch to Dailies: The Evolution of the Social Game”
Many people are familiar with the still popular Doom & Quake games, and you can thank Mr. Romero for them. He has a ton of games under his belt. Interesting points about the evolution of gaming going from social to ‘individual’ and now back to social games. World of Warcraft keeps people paying for a subscription price, but the now more successful Farmville nickels & dimes people, er uses ‘micro transactions’ play for free, but can get upgrades “cheap”.
Brian Malloy & Donald House: “A Game-Centered Approach to Teaching Computer Programming”
They showed their game in progress for helping designers learn programming. It is a very neat game by itself. The group shared comments and ideas, some information about what they do is at brianmalloy.com. Some other games discussions were MegaMan, Bioshock, Darwinia & Tron 2.0.
Dr. Clark Quinn: “Gaming to Go”
He shared some ideas and work about using mobile technology and other things for games that ‘follow you’. Some ways were using cell phone, email and other things to help with practical training, like for sales or customer service. He also shared how he designed quizzes for the cell phone and “Just in Time Training” for negotiators, again on the cell phone.
He gave a really nice diagram that can be used for basic game design. Start with the Story, have a situation which causes a decision to be made. Now depending if you choose the right or wrong answer there will be particular consequences which will put you in a ‘new’ situation.
Day 3: 4 Assorted Sessions & 2 Keynotes
Mr. Frank Anderson, Jr, keynote: “A Global Learning Enterprise”
I have to agree with many of the twitter posts and some of the other blog posts, the main take-away from this one was the cartoon.
NT + OO = COO
New Technology + Old Organization = Costly Old Organization
This is so true, and very few places are getting it. You can’t just ‘tape the rocket on the basset hound’ to bring the organization up to date, and make it run well.
Mark Oehlert: Sociallearning Bootcamp
I attended 2 of the nine sessions held. The two were basically recaps of previously covered material and both were on day 2, so I will summarize in this section for both sessions.
The reasons many places don’t use Sociallearning are they often have issues with fear, control, and trust. These are reasonable issues, but some of them can be dealt with better than by just saying “No.”
He showed a picture of the design of a prison where 1 guard could easily see every prisoner; this is easily compared with many lecture halls. The instructor needs to learn to share some of the control to get more engagement.
Ever feel like you have too many things too read, blogs, tweets, etc? This is not information overload, just bad filters. If you use social networks correctly they can filter out much of the junk for you.
Some examples: Delicious is for Social Bookmarking, if you are the only one who has tagged the bookmark, is it because you were first or is it not a really good link for what you are looking for. On Twitter if you follow a lot of people with the same interests they are more likely to retweet the good stuff, so you won’t see the “I had a hamburger for lunch” as much.
If you, and you teach your students, to have better filters it will be easier to get the information that is worth reading or using.
Some ideas on making learning more social & fun, have badges/trophies that students can try to earn throughout the course. This is from the yahoo & kongregate game site models. People earn badges for playing games & such.
There are a few open courseware sites out there:
Bloomfire
udemy (beta)
udutu uses fb
academic earth
iTunes university
Some other sites & applications discussed:
netvibes.com
oneforty.com
seesmic.com
Smokescreen
expertlabs
thinktank
pindax
linoit
voicethread
ping fm
Dr. Bror Saxberg: “Myths about Mind – and Lessons for Learning”
He had several good points about learning. Once you master a topic it is often very hard to describe in detail how to do it. However, if it is possible to get the details the learner will learn it more quickly.
Until a task is mastered, most people are normally not fond of doing it. The example he gave was of his son, when he was learning his letters, he hated the letter, but by the time the son was up to sentences, he no longer hated letters. Once the material is internalized, it becomes something pleasant to work with and is often hard to forget.
On my way home from the symposium, I was listening to Edgar Rice Burroughs’ Tarzan and the Jewels of Opar. Tarzan has an accident and has amnesia, he doesn’t remember things that he learned later from society, but he does remember what he learned as a child. Those things that were internalized and he did not have to work at remembering he could do. Tarzan had practiced jungle survival for a long time and mastered it far better than he did the societal behaviors.
This leads us to another bit of interesting information; it takes a lot of practice to reach mastery. “Talent is over rated” and "mastery is a matter of work, not talent". One of the attendees mentioned she teaches Highland Step Dance, and she has some talented students who never practice and she has a student with scoliosis who does. The student with scoliosis wins more awards because she practices.
Mr. Steven Haber, keynote: “Bridging the Digital Divide”
My main take-away is an interesting tidbit that, again, is not new, but fun is to note. Americans are one of the few countries that want a dictionary for their own language in an e-Reader.
Other
I had a great time meeting some of the other people interesting in “Innovations in eLearning” I was surprised there were very few people from the education ‘industry’, ie K-12 & college level. For some reason, all the training stuff that I used or made, I just never really associated it properly before. I got a lot of great ideas and places to get more information. There were so many great presentations, I hated having to choose. I am glad many people posted to twitter and on their blogs so I could get some recaps of all the great information.
Some of the links from Twitter for the conference:
Blogs of other people who attended:
http://in-the-middle-of-the-curve.blogspot.com/
http://notes.aaronsilvers.com/
http://blogoehlert.typepad.com/eclippings/
http://teachingcollegemath.com/
http://elearningjockey.blogspot.com/
Other Links, some have a title with them:
http://donaldclarkplanb.blogspot.com/2010/05/10-techniques-to-massively-increase.html
http://www.tvwsp.com/home.html
Welcome to The Virtual Worlds Story Project
Second Life Loyalist College Canadian Border Simulation
http://www-03.ibm.com/ibm/academy/pdf/academy_of_the_future.pdf
The academy of the future IBM’s Academy of Technology blazes new trails in collaboration and Inclusion
http://www.elearnmag.org/subpage.cfm?article=64-1§ion=best_practices
Tips for Effective Webinars
Cutter Consortium
a screenshot of the Life Sciences Viz Gallery in Protosphere
Tsunami simulation in SecondLife
http://work.secondlife.com/en-US/successstories/case/noaa/
Engaging the Public in Environmental Learning & Enhancing Scientific Collaboration: The National Oceanic and Atmospheric Administration (NOAA) in Second Life
NOAA Weather Island in Second Life
http://screencast.com/t/ZTY2YTkyMTQt
Here’s a 5-min vid of ProtoSphere
http://demonstrations.wolfram.com/SolidsWhoseCrossSectionsHaveTheSameShape/
Solids Whose Cross Sections Have the Same Shape
etoys
http://karlkapp.blogspot.com/2010/06/3d-slideshows-and-interviews.html
3D Slideshows and Interviews
actually many different tools for this type of notetaking. It is interesting.
http://www.slideshare.net/judyb
Posted slides from mobile learning workshop yesterday
Serious Games sorted by particular topic
http://www.mindomo.com/view.htm?m=73adb8d9c6d24d0a9f92090d5877b862
Teaching and Learning in the Digital Age (interactive mindmap)
http://blog.learnlets.com/?p=1593
Alan Kay keynote mindmap from #iel2010
http://elearningjockey.blogspot.com/2010/06/first-keynote-of-iel2010-alan-kay.html
First Keynote of #IEL2010: Alan Kay
One of the Novelist FB entries
visual map of Romero’s keynote
http://www.maa.org/devlin/LockhartsLament.pdf
A Mathematician’s Lament by Paul Lockhart
http://www.learningsolutionsmag.com/articles/467/book-review-the-complete-guide-to-simulations–serious-games-by-clark-aldrich: my review of Aldrich’s ‘Guide to Simulations & Serious Games’: Learning Solutions
http://www.introversion.co.uk/uplink/
computer science game called Uplink
http://www.introversion.co.uk/darwinia/index.html
Here’s another game about computer viruses
http://teachingcollegemath.com/?p=2332
Calculus Tweetwars
TwHistory: Those who forget history are doomed to retweet it
Book links from Dr. Saxberg’s talk
http://www.strengthsfinder.com/113647/Homepage.aspx
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